Stub

December 2021 - February 2022
(Coursera: Google Cert.)
Prompt: Create a Scheduling Application for a Food Truck Service
Project Overview
The Product
The purpose of this project is to create an app that can be used by Food Truck managers to schedule employees and communicate with them about their shifts as well as the logistics of Food Truck Scheduling.
The Problem
Employers with multiple food trucks need help scheduling employees, how can they accomplish this on the go and the routine of a busy day?
The Goal
Create a mobile app that can help food truck managers work with their employees to create a schedule.
My Role
Be the Lead UX designer and create a deliverable high fidelity prototypeUser
  • Research
  • Wire framing
  • Low Fi Prototype
  • Mockup
  • High Fi Prototype
  • User Research
    Summary
    I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was working with employers who own food trucks and need an efficient method of scheduling.
    Expected Pain Points
    Time: Needs to work intuitively and quickly with the tools on hand
    Effiency: Managers who need to make schedules efficiently weekly
    Communication: Managers need a form of communcation with their employees
    Personas
    Problem Statement
    Greg is a busy employer with multiple food trucks and wants to spend less time managing his employees to spend more time at home.
    Greg's User Journey Map of Creating a Schedule
    Greg's Problem Statement
    Paper Wire Frames
    These initial drafts of the project heavily influenced the final product, minor changes were made from suggestions and themes from usability studies. My main goal was to create pages for a manager that needs to keep a close eye on his truck location, employees requests and communication, as well as their schedules.
    Digital Wire Frames
    Digital Wire frames
    This low-fidelity prototype is a map of 3 user flows; creating a schedule, changing a truck location, and confirming a schedule change
    Stub Scheduling App Low-Fidelity Prototype
    Figma Low-Fidelity Prototype
    Usability Study
    I conducted 2 rounds of usability studies, Findings from the first study helped guide the designs from wire frames to mockups. The second used a high-fidelity prototype and revealed what needed to be refined.
    Round 1 Findings
    Users need to create schedules efficiently
    Users need to be able to communicate with employees
    Users need to be able to keep track of trucks’ locations
    Round 2 Findings
    The pages in messages need better navigation ques
    The accessibility of iconography and text scale needs to be increased
    Mock Ups and High-fidelity Prototype
    Figma High-Fidelity Prototype
    Further Feedback and Updating
    Login/Introduction Pages
    Truck Screens
    Communication Screens
    Scheduling Screens
    Takeaway
    Impact
    The purpose of this app is to schedule employees for a food truck, and this is the manager’s point of view. It also explored the idea of keeping tabs on trucks’ current locations and communication with the employees operating them.
    What I learned
    I found this to be the most interesting Google Certification Prompt, although only halfway through I realized I really leaned into the project more than I should have. I found it to be a mistake to stray too far off from what my current professor told me is the “happy path.” Which is a user flow that has a goal of completing one task or feature. However, this had a large impact on how I will start projects and track my progress. It taught me a lot about the challenge behind scheduling and calendar apps.